Alex Karpati
Alex Karpati
2D / 3D Artist
Seattle, United States

Summary

Imaginative professional in the 2D and 3D design space with over 8 years of experience in modeling, animations, and design. Expert in applying emerging technologies to my workspace and adapting them to clients’ needs. Highly innovative, with a flair for designing eye-catching works that excite customers.

I am currently looking for full-time employment opportunities.

Resume PDF

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Skills

2D Animation3D Animation3D ModelingDigital SculptingEnvironment ModelingTexturingWorld BuildingVideo EditingSculptingPaintingDrawingTraditional Art3D PrintingPhoto-manipulationPhotography

Software proficiency

Blender
Blender
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Lightroom
Lightroom
Illustrator
Illustrator
Premiere
Premiere
After Effects
After Effects
SpeedTree
SpeedTree
Unreal Engine
Unreal Engine

Productions

    • Mobile Game
      The World of Lexica
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Schell Games

Experience

  • 2D/3D Design Lead at THORS eLearning Solutions
    Medina, United States of America
    December 2012 - Present

    - Developed animations and graphics to showcase intricate processes of machinery concepts.

    - Created a virtual reality walkthrough with UE4 for the Oculus Rift of a foundry visualizing course features to demonstrate at customer presentations and tradeshows.

    - Introduced design standards and guidelines, log system, and time tracking system to organize product development for the graphics team to ensure the company brand standards are upheld.

    - Managed other graphics team members and contractors to ensure quality, consistency, and timelines were met and under budget.

  • 3D Environment Artist at Schell Games
    Pittsburgh, United States of America
    April 2012 - December 2012

    - Created assets for the game’s environment based on concept art designed to fit the world in the style and consistency required by the Art Lead.

    - Sculpted and textured modular 3D assets in ZBrush and Maya optimized for mobile devices.

    - Developed kit bashing textures for ease of use within Unity and quick iteration of dynamic assets.